Re: Santae Exposé

(Anonymous) 2024-10-01 11:39 pm (UTC)(link)
Well, seeing as neopets has a price cap (999,999 NP on retail Neo, 99,999 NP on neopets classic) for user shops, I can see why they'd want to make a price cap, since they're going for the neopets approach. This would force you to use a trades market or whatever the equivalent would be.

Personally, I don't mind a price cap, as it'd make everything *possibly* obtainable with time with enough SP, and not skyrocket in price like the y1 fest items on FR do for gems.

Re: Santae Exposé

(Anonymous) 2024-10-02 02:24 am (UTC)(link)
ayrt

sorry i should have clarified, the cap mentioned is so players cannot sell NPC shop items higher than the shop price. effectively removing any typical neopets RSing or even faerie quest malls. a lot of people during alpha were complaining about "scalpers" because there are items that restock less frequently but are requested by the quest givers, so naturally they go for more on players shops when not in stock.

when people made a suggestion to not do that, CJ said that quests are supposed to be the main source of income. IDK it just bothers me, why even make items different rarities that stock less often? why don't the NPC shops have infinite stock then?

just a perfectly valid play type that is apart of the economy and it's weird to exclude it

Re: Santae Exposé

(Anonymous) 2024-10-02 02:50 am (UTC)(link)
other anon who mentioned neopets

AH i see what the problem is. yeah, THAT sucks. there's a valid market there in restocking, and it's a reasonable playstyle so long as it's not out of control. maybe they could have a check that allows up to 50% over store price, that way it doesn't inflate INSANELY but still allows room for a market and competition.

Re: Santae Exposé

(Anonymous) 2024-10-02 05:49 am (UTC)(link)
Honestly, I don't really mind that. I personally hate when common shop items are absurdly priced or rare ones are fifty times the original price.