mindlessflight (
mindlessflight) wrote in
anonrerising2024-07-28 06:55 am
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Re: Santae Exposé
(Anonymous) 2024-10-01 11:21 pm (UTC)(link)apparently it'll only be allowed if the other site names Santae specifically !by name! as an allowed cross trading site. see screenshot (not mine):
https://imgur.com/a/H2oQwaX
no way FR would ever directly endorse another site like that. i can't think of most other sites that would either. i honestly think they're shooting themselves in the foot, cross over activity from FR is a big part of the playerbase.
it is good that they want to establish communication when scams happen. but i don't like that CJ seems intent on controlling the player market. him saying they want to monitor that items are being traded of equal value (which can be subjective and typically the currency ratios are determined by players anyway) and wanting to cap how much items are priced in user shops really rubs me the wrong way.
Re: Santae Exposé
(Anonymous) 2024-10-01 11:39 pm (UTC)(link)Personally, I don't mind a price cap, as it'd make everything *possibly* obtainable with time with enough SP, and not skyrocket in price like the y1 fest items on FR do for gems.
Re: Santae Exposé
(Anonymous) 2024-10-02 02:24 am (UTC)(link)sorry i should have clarified, the cap mentioned is so players cannot sell NPC shop items higher than the shop price. effectively removing any typical neopets RSing or even faerie quest malls. a lot of people during alpha were complaining about "scalpers" because there are items that restock less frequently but are requested by the quest givers, so naturally they go for more on players shops when not in stock.
when people made a suggestion to not do that, CJ said that quests are supposed to be the main source of income. IDK it just bothers me, why even make items different rarities that stock less often? why don't the NPC shops have infinite stock then?
just a perfectly valid play type that is apart of the economy and it's weird to exclude it
Re: Santae Exposé
(Anonymous) 2024-10-02 02:50 am (UTC)(link)AH i see what the problem is. yeah, THAT sucks. there's a valid market there in restocking, and it's a reasonable playstyle so long as it's not out of control. maybe they could have a check that allows up to 50% over store price, that way it doesn't inflate INSANELY but still allows room for a market and competition.
Re: Santae Exposé
(Anonymous) 2024-10-02 05:49 am (UTC)(link)Re: Santae Exposé
(Anonymous) 2024-10-01 11:52 pm (UTC)(link)I think Paw Borough's dev said something about considering a cross site trading embargo early in the game's lifespan too, though their reasoning leans much more on wanting to nurture a stable economy first and foremost. Their policy is more like Flight Rising's outside of potential the embargo as well last I checked.
Do feel pretty bad for anyone who invested in Santae in any way with the hopes of trading on Flight Rising though. That's gotta be rough.
Re: Santae Exposé
(Anonymous) 2024-10-02 12:31 am (UTC)(link)Also Lorwolf just. It sucks. It fails to keep interest unless you like mindlessly grinding for hours just for a piss poor amount of non premium currency, and their prices of moonstones simply suck.
Fr didn't cause Lorwolf to fail. It was built on foundations of sand and couldn't hold up against the tide.
Re: Santae Exposé
(Anonymous) 2024-10-02 12:43 am (UTC)(link)Re: Santae Exposé
(Anonymous) 2024-10-02 02:28 am (UTC)(link)Sorry, I didn't mean that you meant otherwise. The trading was a bit ridiculous off the bat and I blame folks like Alyx who immediately were trading their stuff for KS items and the like, and LW staff just... Well.
Bad all around.
Between the bad trades and staff being a cluster fuck, lw was pretty much doomed to fail.
Re: Santae Exposé
(Anonymous) 2024-10-02 02:37 am (UTC)(link)in fact dv was doing very well for a time and people were having to trade very expensive fr items for things on dv. the cross site trading was much more even between the two sites, and there were other smaller ones in the mix like goatlings. it wasn't until it was becoming more and more clear a year or two after launch that the site was going downhill that pretty much everyone only wanted to offload their dv stuff for fr.
and i mean, c'mon it makes sense. you invest time and effort (and possibly money!) into a site that you think is going to work out, or was fun at a point in time. and then you find out, oh geez, this game actually sucks! or these owners are not doing anything to keep me engaged and coming back! so yeah i think it makes sense that people would want to then reinvest back into the pet site that is consistent and successful.
so really, if the site is good and is more importantly FUN there is really no negative to even huge amounts of people trading for another site. if player retention is good, the game is fun, then there will always be people who are playing the game because they want to, not just because they want to trade for fr currency/items. i think limiting cross site trading to this degree (pb's limited embargo is not a bad idea imo) will probably only limit people who were unsure of the game, or may only have tried it because they could trade for fr (and again, if the game is fun, those people might just stick around too!)
i think you really only see situations like LW where pretty much EVERYONE is trying to jump ship, when the game is just bad. a lot of people saw the red flags for LW during alpha and beta, and because nothing changed some of the more savvy players saw what was coming. i get that it probably does look kind of depressing when everyone is trying to leave and trade their stuff away, but i mean it's not the players fault lol there's a reason it's happening.
Re: Santae Exposé
(Anonymous) 2024-10-02 02:45 am (UTC)(link)sorry for the rant what im trying to get at is that we've unfortunately not seen an actually successful petsim come out recently that had cross site trading. sometimes i think people might have different opinions about it if both dv and lw didn't turn out to be dumpster fires for multiple reasons
really kind of hoping that pb becomes that finally successful sim so we have more than one big giant (fr) in the cross site trading scene
Re: Santae Exposé
(Anonymous) 2024-10-02 03:41 am (UTC)(link)I completely agree. I have seen this sentiment before with cross site trading, and while I don't think the other anon meant that it was cross site trading that caused those other sites to fail, I have seen others who have outright stated it, and more who implied it.
Bottom line, if a site is *fun* and has a draw, people are going to play it. If that site allows cross site trading to other popular sites, that is basically free publicity. Because it means *someone* is looking for what that site has. It also can mean that other people will become interested in the site, even if only for trading purposes, and one of three things typically happen.
1. The site is fun, so the user starts playing it in earnest. Result: another user creating traffic for the site, and potentially talking about it, thus bringing in new users.
2. The site isn't fun, at least for that user, but has a good trading ratio with the other site, and is fairly easy to make that currency/items to trade. Result: another user creating traffic for the site, because the metrics don't care why that user is playing the site.
3. The site is badly managed, or is really not fun, or just doesn't interest the user. Result: just another abandoned account, no gain from it, but also typically no bad publicity, unless the site is really badly managed.
I have played a lot of sites through the years, many with cross site trading, and most of them were the typical 'flash in the pan' sites, that might have a small but dedicated user base, but weren't getting updates anymore (or at least not big updates, I have run across a few sites that tend to milk updates for money, by basically only updating cash shop items)
However, there were some that were fun, and had larger userbases, or were still being updated and had a small but dedicated userbase. These sites are still going, despite allowing cross site trading.
I had something else to say, but can't remember what it is now. I also seem to have said a lot of the things you did :P
TL;DR is that site metrics don't care why a person is playing their game. The more people who play it, generate traffic on it, the better it seems. Even if those people are only playing to trade with another site.
Re: Santae Exposé
(Anonymous) 2024-10-02 03:54 am (UTC)(link)I think I remembered what I wanted to say!
I really do think that a lot of people don't realize what goes into making a site. A lot of people think it is going to be their 'hobby' project, or it will make some money to cover its costs, or that it is going to be fun, and when they open the site to the public, it is nothing like they imagined.
Once you have to be there for other people, it stops becoming a hobby, and it becomes a job. You can no longer really work on your time, because the longer it takes to do something, the longer between updates, the better the chances of people leaving your site and giving it bad publicity. it also means that if something in the site breaks badly, you have to fix it as soon as possible.
When that site becomes a job, it often stops being fun. As said above, you are now no longer working on your time, but rather have deadlines and have to do certain things at certain times.
Pet sites are also, to my understanding, money pits. Especially smaller ones. This means they can get expensive, especially as the userbase grows, because you now have to worry about space and servers and outages.
As the site grows, it might also mean either branching out, which puts more work on your shoulders (such as an artist becoming a coder), being dedicated to having the site remain small (so it can be done with the minimum of people), or you have to hire more people, which now means you have to coordinate with them.
There is also dealing with the public. Look at how Aeq handles the userbase, and look at how many complaints she gets, even for the most innocuous of things. Think about all the complaints you see on FR and on the various salt blogs about FR and the staff, and how they handle the business.
I would say that a lot of people who want to start petsites, don't have the temperment required to actually *deal* with those people and not alienate them. I know I certainly don't.
Basically, I think a lot of people underestimate how much work actually goes into a petsite, even the smallest of ones. They aren't prepared for it, and so when they start running into hurdles, especially with regards to money, it can become easier to just abandon the site rather than try to stick with it. Which is fair, not a lot of people are prepared to keep throwing money at a site hoping that one day it will start making money.
Re: Santae Exposé
(Anonymous) 2024-10-02 01:24 am (UTC)(link)if they can't put those valuables in their shop at a ridiculous price, it will result in less 'false' shop listings that bloat search results, and accidental sales of things people only wanted to show off so there's less whining to staff by taking away incentive to use shops as a gallery with caps that are lower in value than the valuables are worth.
will it still happen? yeah, but smarter people will stop and think first, and that matters.
now, if there's a cap on trading, that would be bad. right now, the neopets community use baby paint brushes to equalize a trade because you can only offer 2 million neopoints pure in trades. it's absolutely exhausting and SO risky when there's a 10 item limit in place and baby pbs are 600k np each, in an economy where there's LOTS of items worth WELL over that (and quite a lot in the several hundred million np range). there's a HUGE chance that you're taking when you have to offer on other junk trades to buy an item with, that the person on the other side will never give you the item after accepting all your offers. if you see that on santae, fucking run.
Re: Santae Exposé
(Anonymous) 2024-10-02 03:17 pm (UTC)(link)You know, to give them some feedback before the decision would be made.
Re: Santae Exposé
(Anonymous) 2024-10-03 04:13 am (UTC)(link)