Re: Anniversary Thread

(Anonymous) 2024-06-03 09:14 pm (UTC)(link)
Despite the teaser, it apparently is not Tidelord or adventure mode related (https://www1.flightrising.com/forums/frd/3341984/2#post_56911230). Wonder what it could be?

Re: Anniversary Thread

(Anonymous) 2024-06-03 09:39 pm (UTC)(link)
bro i bet its a fishing mini game or such lmao

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(Anonymous) 2024-06-04 12:32 am (UTC)(link)
ngl I'd be all over that (Final Fantasy XIV fishing claimed my soul long ago)

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(Anonymous) 2024-06-04 07:41 pm (UTC)(link)
I long to shuffle further into my hermit den and sequester myself deeply into fishing. it's probably the one thing that would make me care about the site like I once did.

Re: Anniversary Thread

(Anonymous) 2024-06-03 09:41 pm (UTC)(link)
insert gif of that old man from the simpsons walking in then walking back out

Re: Anniversary Thread

(Anonymous) 2024-06-04 12:43 am (UTC)(link)
Lots of folks are making guesses of it possibly being another effort, possibly being for a water modern and/or a new fishing mini-game.

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(Anonymous) 2024-06-04 03:56 pm (UTC)(link)
I sincerely doubt we're seeing another modern. At least, not for at least a few years.

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(Anonymous) 2024-06-04 07:37 pm (UTC)(link)
this is how I feel about it. customization is part of what held back obelisks for 6 years; while artists working on modern breeds work uninterrupted (https://www1.flightrising.com/forums/ann/2666061/88#post_38564991), apparel currently requires 7826 new images per breed (3913 released apparel items total x2 adult bases) and genes require 366 (122 ×3 bases) per breed that vary in complexity and then there needs to be time for reviews throughout and edits.

if they managed to produce a new modern in ~3 years, I would be DEEPLY impressed (and happy!).

they're hiring a new generalist artist as per their job listings, and have artists dedicated to making sure apparel aren't going to hold them back TOO much, so I can at least feel more confident about the pipeline.

Re: Anniversary Thread

(Anonymous) 2024-06-04 08:56 pm (UTC)(link)
It sort of felt like there's been a modern in the works concurrently with obbies in some sort of stage, at least to me. And they have said they haven't stopped working on them...

..and it has been very sparse with apparel releases lately....

Idk. How much time was it between bogs and obbies? 5 years? If they actually got more efficient with them and had been working on them since before obbies released... I feel like it miiiight be possible to see another modern after 3? Maybe? I don't think it's at least that far off of a guess as some others might think anyway.

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Re: Anniversary Thread

(Anonymous) 2024-06-08 12:18 am (UTC)(link)
People are predicting a new modern based solely on the most recent teaser image and I don't understand how they're getting that???

Also I hate the motion tweening animation or whatever you'd call it FR does, like why is the seashell moving like that is it made of rubber

Re: Anniversary Thread

(Anonymous) 2024-06-08 12:22 am (UTC)(link)
Okay I take it back mousemod did reply "🤔" to someone suggesting the hand doesn't look like any other dragons we have yet so that IS interesting... watch it be another ancient lol

Re: Anniversary Thread

(Anonymous) 2024-06-08 12:52 am (UTC)(link)
Even with Aequorin‘s response, it looks like a Bogsneak arm to me… I’m genuinely hoping it’s not a new breed, since I would love to see something that has a different body type from the last 2 moderns that we’ve gotten (please, I have had enough of the “modern with muscular forearms” design, I want another bipedal breed or something else!!!).

Re: Anniversary Thread

(Anonymous) 2024-06-08 03:59 am (UTC)(link)
Given that they’ve only got two hours of maintenance time I will be Very Surprised if we get an actual new breed, ancient or modern. All the other breed windows I can recall have been open ended.

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(Anonymous) 2024-06-08 12:42 pm (UTC)(link)
If it’s an effort like Dustcarve Dig, the breed wouldn’t be dropping with this downtime though. I guess we’ll know in 20 minutes!

Re: Anniversary Thread

(Anonymous) 2024-06-09 04:50 am (UTC)(link)

I've seen people calling the event mechanic fun. Question for those people. Have you ever played a multiplayer game that isn't flight rising

I'm not discounting that the piecemeal art and writing reveals might be fun, but the item progress bar? To call it "gameplay" is hyperbolic.

Re: Anniversary Thread

(Anonymous) 2024-06-09 05:55 am (UTC)(link)
I’ve played lots of multiplayer games! But FR seems to be the only multiplayer game ever that is terribly reluctant to make site-wide community-effort events a more common thing.

The dominance system doesn’t count. You would think a game focused on working together for a particular goal would have some more input from the staff. Helldivers type event to fight off the Shade by would’ve rocked

Re: Anniversary Thread

(Anonymous) 2024-06-09 07:12 am (UTC)(link)
i agree: it's a pretty cut and dry event type. all it really asks of the player is to do basic site functions. while i appreciate them doing something really simple that allows the community to have lives outside of the event, other sites (including ones with smaller teams) have done more engaging events that required active participation and multiple types of activities and steps to solve. those brought communities together by giving us a great variety of subjects that required the entire playerbase's diverse knowledge to work together and solve, and everyone had their own strengths to contribute.

a couple favourites of mine were the 2016 Everything Is Okay gaia online plot that involved tons of alien ciphers we would find using onsite puzzles and off-site knowledge (this was at the end of the worst years for gaia online, when it was practically a skeleton crew due to corporate greed and barely anyone was getting paid), or the classic neopets plots like lost desert or altador when it first released.

it leaves a gap in my heart, but hopefully that's gonna be satisfied sooner than later since neopets is having a new plot coming up in 8 days. at least i don't have to worry about FR

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(Anonymous) 2024-06-09 11:29 am (UTC)(link)
hard agree with this! I wonder if there’s a good balance they could strike with combating FOMO for the working/busy players, and still having in depth participation be rewarding. Just spitballing ideas here, but maybe if you put in more effort you can earn multiple copies of the prizes? I think some extra flavor would help a lot too. For example, bonding with familiars helps because it gives you resources, but imagine if bonding was reframed as your familiars helping out with the scouting and it just randomly added a small amount of progress to a bar?

Re: Anniversary Thread

(Anonymous) 2024-06-09 07:42 pm (UTC)(link)
I’m going to play Shade’s Advocate here: I actually really appreciate having an event that doesn’t require large amounts of my time and energy. While participating in larger more involved events can be very fun, it’s not something that everyone has the bandwidth for. It can also sometimes feel like having group projects in school - one or two people figure out the clues/solve a puzzle and drag half the site on their backs to get them there.

Ultimately I think the FR staff have chosen options that are supportive of community effort but do not require it. You can, if you choose to, play without ever interacting with another player, or by only interacting with them through the AH. A lot of players prefer not to do that, and that’s ok, but the site is still set up to allow you to do that if you do choose.

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(Anonymous) 2024-06-10 12:20 pm (UTC)(link)
I kind of agree. FR is a free to play browser game, it's not going to have the same draw as some other MMO. It's nice that you can participate in the event by doing regular tasks, in case that's all you can do. Helldivers functions similarly as far as community events go: you play the game normally and the number go up and you get reward if number reach goal; however you usually have to have a few hours time to dedicate to it (and have to have spent actual monies on it... and be actually good at it). But it still feels like a community effort, it's that feeling of knowing every one is working together that's fun- even if it's nominally superficial.

I remember the glory days of gaia and... I don't think FR has that kind of capability. Gaia was writing new events every major holiday. Gaia did a shitty 3d animated movie one year. Gaia did a lot of stuff... but FR doesn't quite have the team nor the playerbase for those kinds of big events. Also many of those events you were SOL on rewards if you missed even 1 day of it. One year the halloween event was literally only ON halloween, I remember having to scramble to get the goodies before going out ToTing myself. IF the site was even functional then- there servers were often swamped and the lag made events unplayable for many people not unlike the early or big release days for FR.

FR wants to make sure it's players all have a reasonable chance to participate and that's nice.

Also as a side note: raids suck ass and never should have been a thing introduced to the mmo playstyle. They are not fun, I hate them.

DA

(Anonymous) 2024-06-10 04:16 pm (UTC)(link)
Hey... I'm a wow raider. They're awesome.

But seriously, I do get they aren't everyone's cup of tea. Besides, FR is my casual game. I want casual events. Not another job.

For a game like FR, this is my ideal event.

Re: Anniversary Thread

(Anonymous) 2024-06-11 04:30 am (UTC)(link)
getting off topic but it's mythic plus that shouldn't have been added, especially since that's the entire game now

Raider anon

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Re: Anniversary Thread

(Anonymous) 2024-06-11 06:32 pm (UTC)(link)
AYRT

Yeah, raid mechanics in FR would be a thing that would make me drop the site and not come back. That is the road to maximum burnout.

I think FR is also developing enough of an older playerbase that they're really considering people's time more. If a bunch of people got into the site in 2017/2018/2019, those people now have a good chance of being out of college, working full-time jobs, having families, etc. They also now have more potential expendable income. IMO having a site that allows someone with a busy schedule to at least be able to do some minimum things is nice, not to mention that it makes the site more accessible for people who can't spend as much time due to physical disability.

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(Anonymous) 2024-06-12 12:13 am (UTC)(link)
AYRT

the gaia online event i referenced was extremely reasonably paced throughout an entire month with new parts of the puzzle unlocking very steadily. no one had to actively participate in any of the puzzles, either. if they wanted, they could wait for the solution to be worked out, and copy off that and still get the exact same rewards everyone else got regardless of effort. no one had to get involved to be involved in the solution.

with neopets plots, they ALSO had plenty of time for people to do their parts of the plot before the end; sometimes it'd be a couple of weeks between each part of the plot being released and rarely would ever lock out progression (battledome sections of events were the only considerably timegated part, though we haven't had any battledome plot segments in 18 years), but plots would go on for months with regular content drops and new things to solve. people would work out the solutions and whoever had no time for that would be able to log in, do their part or ook at solutions, and then log out. we even have officially endorsed fansites who would aggregate solutions and tools to help people solve on their own so people could catch up to the current progress if they missed parts of the plot before it. all of these plots could be done without ever talking to a single person on forums, and actually had to be since neopets allowed (and was catered to) children under 13 to play, and that would lock a considerable number of players out of doing things themselves due to COPPA laws.

that's the recipe of a successful and interesting/involved event: offering a variety of things to do with gradual pacing that gives enough time for active users to do what they need to between real life obligations and wanting to do other stuff, regardless of how involved the event is, and never rely on exactly one person to be the solution of a puzzle. for the people who didn't want to/couldn't interact, like myself, we could work things out ourselves if we wanted to, or look at guides if we didn't. every player should have options of how much they wanted to engage and could.

while i get the "school project" thought, when sites ran these events and plots, there were SO MANY people actively participating in solving the puzzles for the love of solving the puzzles that there was constant forward progress being made and was never hindered by people who didn't want to interact. there were never times where we had to wait for one person with their piece of the puzzle to pop in to solve something, so people didn't get burnt out at the thought that other people were leeching off of their work that they had to do themselves. i won't say NO ONE felt that way, but it was never an actual issue for the event itself.

even to this day, we have modern examples of this: animal well released may this year, and it took a month to puzzle out the whole game with only one part being reliant on the community to solve (and now has the solution worked out, so no one has to talk to anyone to solve it). the community was so passionate about finding all the secrets and learning what works that they worked together to solve it, and the people who wanted to do it themselves could do it themselves.

it's open knowledge that FR staff do their events this way to make it accessible and considerate for player's time/energy, and i also appreciate it as someone with pretty limiting disabilities, i'm just saying that other games and websites with smaller staff have managed to do the same for over 20 years with great success. there's lots of examples of this kind of event being accessible and considerate of people's time and energy, and i believe FR staff could do it once they feel comfortable that they could, and i believe that our community is extremely capable of experiencing the same amount of success in solving them as any other website has with how passionate our playerbase is. i'm not saying they gotta do it RIGHT NOW RIGHT NOW GOTTA DO IT NOW, but that they can achieve this and have a pretty good number of staff to do it when they can get more adventurous.

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