I have been staying out of it, because I am also conflicted.
On the one hand, I see nothing wrong with achievements for games that require some skill/hard work to obtain. It can give a sense of accomplishment to be able to sit back and say 'finally' after getting them.
I do see how that wouldn't sit well with some people who want to be completionists and get every single achievement, but I honestly don't really think a game should be catered to that particular playstyle.
On the other hand, I do see how the games *need* to be optimized and any bugs there might be fixed, as well as adding pause buttons (that work as intended) to all games that are on a timer.
As you said, sometimes things cannot be made universally accessible. That doesn't mean that FR shouldn't do the best it can to try to make things more accessible. But I also think that some players also need to realize that sometimes things cannot always be perfectly 100% accessible, and that it is up to the players to determine whether or not it is worth the time to do it (things like shock switch, familiar bonding, daily pursuits that players can lock themselves out of and so on). Again, doesn't mean that FR shouldn't *try* to make the games *as* widely accessible as they can, just that sometimes a game/mechanic by its very nature will not be accessible to everyone. (as you said about shock switch being about quick reaction times and a timer.)
Re: Thoughts on Shock Switch achievement?
(Anonymous) 2023-07-05 01:57 am (UTC)(link)On the one hand, I see nothing wrong with achievements for games that require some skill/hard work to obtain. It can give a sense of accomplishment to be able to sit back and say 'finally' after getting them.
I do see how that wouldn't sit well with some people who want to be completionists and get every single achievement, but I honestly don't really think a game should be catered to that particular playstyle.
On the other hand, I do see how the games *need* to be optimized and any bugs there might be fixed, as well as adding pause buttons (that work as intended) to all games that are on a timer.
As you said, sometimes things cannot be made universally accessible. That doesn't mean that FR shouldn't do the best it can to try to make things more accessible. But I also think that some players also need to realize that sometimes things cannot always be perfectly 100% accessible, and that it is up to the players to determine whether or not it is worth the time to do it (things like shock switch, familiar bonding, daily pursuits that players can lock themselves out of and so on). Again, doesn't mean that FR shouldn't *try* to make the games *as* widely accessible as they can, just that sometimes a game/mechanic by its very nature will not be accessible to everyone. (as you said about shock switch being about quick reaction times and a timer.)