Re: Skin makers go on strike

(Anonymous) 2022-04-06 01:03 pm (UTC)(link)
A small QoL that would speed up the queue process a tiny bit - let already printed stuff be reprinted right away without queueing. Small steps, no point in those two mods looking at/manually giving a go and spending time on those.

Re: Skin makers go on strike

(Anonymous) 2022-04-06 04:48 pm (UTC)(link)
I always wondered this myself tbh? If a skin/accent was already approved and printed before and an artist wishes to reprint it what is the point of adding it to queue to be looked over? I don't get it

Re: Skin makers go on strike

(Anonymous) 2022-04-06 05:06 pm (UTC)(link)
I remember there was a user who suggested a rather detailed and great way of making an already-printed “skin shop” of sorts, that let users buy copies on their own accord. It didn’t even need to go that far, just letting immediate printing from the submit skin page would have been good enough.

That said, maybe the reason why they wouldn’t implement it is because too logical. staff would lose the revenue gained from making users buy gems to buy extra packs lol

Re: Skin makers go on strike

(Anonymous) 2022-04-06 06:42 pm (UTC)(link)
Gryffs recently implemented something like this, though gryffs has a pretty different culture than FR.

Gryffs has something called 'Custom items' and 'Recolors' where you can pay for the site artist to recolor an item, and if you buy tokens at certain times, get a completely custom item.

Before this, the only way to sell these custom items was for people to ask the owner of the item if it is for sale, and to send them to the tokens, and the person put the request in and get the item and send it to the person who wanted it. Basically very convoluted and tense, though thankfully everyone I have met on the site is honest, so no worries about someone not sending the item after getting the money etc..

We recently (I say recently it could still have been years ago :P) got a 'custom item shop'. We can put our items up for tokens or gold, and the other players buy them directly from the site. The site takes a token and a copy of the base item (for custom items, it takes a food apple) and we get the rest of the money. We can take the items down at any point. We can price them at any price we want.

Something like this for FR would be great, and they could even make changes to the packs so that the skin would still need to use a single pack, but the pack is cheaper, or just make it a straight up gem fee.

IE, say that the fee for a 10 pack comes to 300 gems per player (or skin copy), then in order to buy a copy from the site, it will cost 300 gems, PLUS whatever the skin maker sets as their price. so if the skin maker wants 200 gems for a copy of the skin, then it would cost 500 gems altogether, with 300 just poofing out of existence, and 200 going to the artist.

Leave packs for first time skin runs, or giving the ability to make a skin to other players. Or leave them for when the artists want to do limited runs, so they can control how many copies are sold.

Re: Skin makers go on strike

(Anonymous) 2022-04-06 09:25 pm (UTC)(link)
"staff would lose the revenue gained from making users buy gems to buy extra packs lol"

I would assume reprinted skins would still be subject to the same gem cost per item that blueprints shake out to? Maybe it would require implementing a different item, or maybe you'd just have to have a blueprint on hand to click the 'reprint' button, or maybe they could take out the middleman altogether and just have clicking the button cost [X] gems.

Re: Skin makers go on strike

(Anonymous) 2022-04-06 09:53 pm (UTC)(link)
My bet is complexity is why they haven't. It'd be the gem store on steroids, with the addition of artist consent issues