Yes, I'm aware of this. I have no intention of throwing a tantrum if the status quo remains in effect, either onsite or here. (Unless you regard mild griping with regards to procedural matters as a tantrum, in which case - best not to read on.)
But there is absolutely a history of unpopular things getting reworked due to backlash, so I don't think it's unreasonable for anyone to be hesitant to make commitments due to that.
It's not that I'm saying it's inherently a bad thing for the team to realize they want to correct something, even if it burns people who were too fast to accept the first version (see: re-statting dragons to cope with the Mire revamp before the new enemies' stats were adjusted again, starting brews before time/component requirements were changed, etc), but it does fall back under the 'they don't play their own game' thing. Consciously deciding to do something unpopular because that's the direction THEY want to take THEIR site? Obviously their call. But making moves that any remotely active user could tell you would be controversial at best, then having to change things later because 'Whoops, we thought nobody would mind!' seems careless.
All of which is whatever to me, in regards of actual cost/benefit from the site itself - I'm not retiring off my winning FR optimizing strategies here. It's just a drag seeing the constant forum wars of various camps calling each other selfish when they post about being negatively affected by this kind of stuff.
Honestly, I don't see it changing drastically. The Obelisks were changed back because overwhelming anger and upset players. There were very few happy
This is pretty evenly split from what I've seen, and a lot of players are perfectly happy.
I'd like to see them remove magnifying glasses from the pool for the trade in so people can at least get a guaranteed 5 random squares though for the 8 notes.
I mean that's the nature of all online games. A lot of changes are going to be controversial.
I don't really see what's the problem with Arlo though. I don't have real FR friends but I'm fine with my notes going to random people I don't know that well.
Honestly, in this case i don't think it has much to do with the devs not playing their own game, because i am playing the game and I can see why they went with that option. It's not even -- imo -- that you're losing out on a lot of uncovered tiles! Like, eight notes to friends results in 0-20 (hyperbole, but technically all your friends could send you all their notes for even more, but i find that unlikely) random tiles uncovered. For me it's been mostly on the side of 3-...7? (I clean up tiles throughout the day so haven't counted).
A pickaxe gives you still five. And you yourself didn't benefit from the research notes to friends, you'll have to either communicate off-site/in threads for straight swaps or hope rng/your friend picking people off their list picks you. With the trade to guild, you directly and tangibly benefit.
Does getting a single magnifying glass suck? Yeah, i can imagine. But it reminds me a bit of complaining about hoardsell value bring way lower than ah price but refusing to engage with the ah bc it's other people. Yeah, the friending bit is a bit oof, but i now view the friendliest as an "Arlo list". I do know the people on there! I'm in a couple on-site programs with off-site chats and we asked if/declared that friending was fine so there are solutions.
But, yeah. The site will have features that don't always fulfill all players to the same extent, and in this case i am a firm believer that the friend-driven aspect is a very minor impact thing compared to mustering 1 pickaxe one day and 7 the next
I was referring less, in this specific case, to the ratio of turned-in notes to tools (which was never originally included at all) than the lack of a 'random gift' option. There's been a big furor in favor of the latter since practically the moment Arlo was announced, and there've got to be ways to do it that wouldn't be unfeasibly RNG-intensive.
But also, just in Arlo-related decisions, why anyone with even a passing familiarity with the game thought including an infinitely-resettable vista plot would cause anything but irritation is beyond me. Except to the extent that it's purely there for padding to keep the better prizes from being obtained too fast or too often - but even then, introducing mechanics which are more obviously just there for artificial difficulty (like a completely empty plot, or a chance for one of your pickaxes to fail/break, etc) would be better than cheerfully 'rewarding' the player with useless trash that they'll never be able to use more than one of or sell spares of.
If there was going to be a vista, it should have been a one-time prize when you've first unlocked all the plots or something.
i am glad they added more functionality the friends feature bc before now the only use it had was being a bookmarks list for people you interact with regularly.
Re: Arlo and friending
(Anonymous) 2022-02-15 01:30 am (UTC)(link)Yes, I'm aware of this. I have no intention of throwing a tantrum if the status quo remains in effect, either onsite or here. (Unless you regard mild griping with regards to procedural matters as a tantrum, in which case - best not to read on.)
But there is absolutely a history of unpopular things getting reworked due to backlash, so I don't think it's unreasonable for anyone to be hesitant to make commitments due to that.
It's not that I'm saying it's inherently a bad thing for the team to realize they want to correct something, even if it burns people who were too fast to accept the first version (see: re-statting dragons to cope with the Mire revamp before the new enemies' stats were adjusted again, starting brews before time/component requirements were changed, etc), but it does fall back under the 'they don't play their own game' thing. Consciously deciding to do something unpopular because that's the direction THEY want to take THEIR site? Obviously their call. But making moves that any remotely active user could tell you would be controversial at best, then having to change things later because 'Whoops, we thought nobody would mind!' seems careless.
All of which is whatever to me, in regards of actual cost/benefit from the site itself - I'm not retiring off my winning FR optimizing strategies here. It's just a drag seeing the constant forum wars of various camps calling each other selfish when they post about being negatively affected by this kind of stuff.
DA
(Anonymous) 2022-02-15 02:56 am (UTC)(link)This is pretty evenly split from what I've seen, and a lot of players are perfectly happy.
I'd like to see them remove magnifying glasses from the pool for the trade in so people can at least get a guaranteed 5 random squares though for the 8 notes.
Re: Arlo and friending
(Anonymous) 2022-02-15 09:04 pm (UTC)(link)I don't really see what's the problem with Arlo though. I don't have real FR friends but I'm fine with my notes going to random people I don't know that well.
Re: Arlo and friending
(Anonymous) 2022-02-15 11:18 pm (UTC)(link)Re: Arlo and friending
(Anonymous) 2022-02-16 09:16 am (UTC)(link)A pickaxe gives you still five. And you yourself didn't benefit from the research notes to friends, you'll have to either communicate off-site/in threads for straight swaps or hope rng/your friend picking people off their list picks you. With the trade to guild, you directly and tangibly benefit.
Does getting a single magnifying glass suck? Yeah, i can imagine. But it reminds me a bit of complaining about hoardsell value bring way lower than ah price but refusing to engage with the ah bc it's other people. Yeah, the friending bit is a bit oof, but i now view the friendliest as an "Arlo list". I do know the people on there! I'm in a couple on-site programs with off-site chats and we asked if/declared that friending was fine so there are solutions.
But, yeah. The site will have features that don't always fulfill all players to the same extent, and in this case i am a firm believer that the friend-driven aspect is a very minor impact thing compared to mustering 1 pickaxe one day and 7 the next
Re: Arlo and friending
(Anonymous) 2022-02-16 11:46 am (UTC)(link)I was referring less, in this specific case, to the ratio of turned-in notes to tools (which was never originally included at all) than the lack of a 'random gift' option. There's been a big furor in favor of the latter since practically the moment Arlo was announced, and there've got to be ways to do it that wouldn't be unfeasibly RNG-intensive.
Re: Arlo and friending
(Anonymous) 2022-02-16 11:57 am (UTC)(link)But also, just in Arlo-related decisions, why anyone with even a passing familiarity with the game thought including an infinitely-resettable vista plot would cause anything but irritation is beyond me. Except to the extent that it's purely there for padding to keep the better prizes from being obtained too fast or too often - but even then, introducing mechanics which are more obviously just there for artificial difficulty (like a completely empty plot, or a chance for one of your pickaxes to fail/break, etc) would be better than cheerfully 'rewarding' the player with useless trash that they'll never be able to use more than one of or sell spares of.
If there was going to be a vista, it should have been a one-time prize when you've first unlocked all the plots or something.
Re: Arlo and friending
(Anonymous) 2022-02-16 03:27 pm (UTC)(link)