Re: Arlo and friending

(Anonymous) 2022-02-16 11:46 am (UTC)(link)
ayrt

I was referring less, in this specific case, to the ratio of turned-in notes to tools (which was never originally included at all) than the lack of a 'random gift' option. There's been a big furor in favor of the latter since practically the moment Arlo was announced, and there've got to be ways to do it that wouldn't be unfeasibly RNG-intensive.

Re: Arlo and friending

(Anonymous) 2022-02-16 11:57 am (UTC)(link)
sa

But also, just in Arlo-related decisions, why anyone with even a passing familiarity with the game thought including an infinitely-resettable vista plot would cause anything but irritation is beyond me. Except to the extent that it's purely there for padding to keep the better prizes from being obtained too fast or too often - but even then, introducing mechanics which are more obviously just there for artificial difficulty (like a completely empty plot, or a chance for one of your pickaxes to fail/break, etc) would be better than cheerfully 'rewarding' the player with useless trash that they'll never be able to use more than one of or sell spares of.

If there was going to be a vista, it should have been a one-time prize when you've first unlocked all the plots or something.