Re: 12th Anniversary

(Anonymous) 2025-06-09 04:34 pm (UTC)(link)
thank goodness undel was here to see your comment before staff hired that anon

da

(Anonymous) 2025-06-09 04:45 pm (UTC)(link)
You didn't but I'll take a crack at some of this:

>"I would have made players play a simple minigame to create some thread (First thing that comes to mind, probably not the best: a game about untangling different colors of yarn, like the mobile games)."

So either you get limited on how much you can make a day or it is timer based so now not only do I have to come back every 30 min or whatever I also have to play a fucking minigame that's gonna get old fast to get the items.

>"Make thread drop from Familiar Bonding, though in that case I would probably overhaul bonding to make it easier."

Not much of an update just adding them to that pool and you'll be limited to it being a chance like all the other familiar drops or you quickly make the new clothes worth nothing. And get ready for the bond all button suggestions to become even more common.

>"Add an easter egg hunt mechanic to the site's UI, where you can find "recolor tokens" hidden around sites' pages every 20-30 minutes, that you would trade for recolored items."

This is even fucking worse than the minigame suggestion, hunting for shit on the site ui is not fun and it is not screen reader friendly. And once again coming back 20-30 minutes to instead of just do a few clicks you're asking people to do even more tedious drawn out shit.

>"Alternatively, forget the thread, and make it the long-awaited bounty NPC that will reward you with "recolor tokens" for completing tasks that you can spend on the new apparel recolors. They don't have to be Coli tasks either, it can be a mix of Pursuits and Coli quests."

So just more stuff from doing the same pursuits we're already doing, and also already get complained about and coli locked stuff which people will bitch about. Not sounding any better than a reskinned baldwin with better ui to me. What's wrong with her existing and it's just lore flavor for the clothes recolors?

>"Or, even more elegant, put it in Achievements Association for points, and rehaul Pursuits to be more visible/give you notifications (I always forget they exist). I would maybe make the daily pursuits replenishable, so when you do them all, you can keep grinding for more points and buy more recolors. But that wouldn't "feel" like a new feature, innit? Not as Anniversary-worthy."

I wouldn't use elegant here, you mean simple. And people already bitch about all the notifications. So more grinding for people to complain about too and what pursuits can people keep doing all day anyway? None of that seems any better than baldwin 2.

>"Lastly, I feel like this whole apparel recolor feature would have been a great fit with Joxar, so maybe introducing an additional feature to his recolor store could have also been a good fit C: It can be available year-round as well."

I don't want joxar more cluttered than he is already and let him just be a festival dragon.

Could it be more interesting? sure probably somehow, but i dont want it to be more chores or something tedious either. second baldwin like this is at least like having another cauldron and it is easy to slot into my playstyle.

(Anonymous) 2025-06-09 05:09 pm (UTC)(link)
it's up right now, hope you get it!

Re: da

(Anonymous) 2025-06-09 05:10 pm (UTC)(link)
Thank you

Re: 12th Anniversary

(Anonymous) 2025-06-09 05:15 pm (UTC)(link)
Sadly, this is sort of how I feel.

Normally, I would be excited, because a tailor NPC sounds great.

But, it really is just Baldwin 2.0, same 'melt down items' except this is 'turn them into thread', same 'use transmutation materials and some extra materials, plus some money to create new items' It about the same amount of time for it all to get done.

There isn't even all that much variety, though they did promise more, in the apparel types or colors.

Re: 12th Anniversary

(Anonymous) 2025-06-09 05:23 pm (UTC)(link)
SA

Just wanted to add, I am glad we got recolors! I love recolors! I also wanted different crafting mechanics.

Just it doesnt' feel 'new' to just have the same old mechanic reskinned.

I also would far prefer to have more *active* stuff to do on site, rather than more passive 'dump something in, click a button, wait X minutes' that Baldwin and most other activities are.

So, having a tailor be a more active mechanic, and not in the trading post (if the trading post is meant for more passive activities) would have been my preference.

IE, make it something where you have to find patterns (through all different activities), have to play a game or something to create thread. Then to create you have to play a different game, and so on.

If it has to be a more passive activity, at least try not to make it just a second baldwin (which, my issue is that I dislike having multiple different areas that have the same mechanics, but different items. So now if I want a halo, I have to remember 'oh, it is in Sophies, not baldwin, which has OTHER apparel items!') Maybe have it have something to do with dyes where you can mix dyes and so on.

Re: 12th Anniversary

(Anonymous) 2025-06-09 05:48 pm (UTC)(link)
I am not displeased overall. It's another use for the piles and piles and piles of cheap tat I keep forgetting to sell off. Like a different skin for a second Baldwin cauldron - same mechanism but a different bit of art to look at and a new NPC for people who like to build lore. There's not a lot of choice right now, but there wasn't with Baldwin to start with, either.

Though I do think, if Sophie is apparel only, that there should be eventually some mechanism to port the Baldwin apparel over to her. Otherwise it just gets too confusing. But then people who have Baldwin mats ready to create items will be frustrated at having to create threads instead. So that's a bit of a tangle that probably won't get unravelled.

Re: 12th Anniversary

(Anonymous) 2025-06-09 06:04 pm (UTC)(link)
They could potentially keep the requirements the same or very similar - Sophie uses Baldwin mats as well, so they could maybe just add on a thread item or two, or even just replace one Baldwin mat with a thread. The threads are even easier to get (no randomness, only two types, and a variety of options to get each type), so I think people would adjust.

I wonder if they’d move the Patchwork/Stitched genes over, if they did end up moving apparel? They’re not clothes, but I mean - it would fit right in.

Re: 12th Anniversary

(Anonymous) 2025-06-09 06:26 pm (UTC)(link)
i was kind of excited until i realized you can still only do one item at a time. i'd honestly prefer waiting like an entire friggin' month for it to be finished if it meant i could dump a 99 stack in there. baldwin is so tedious to me that i still haven't bothered maxing my level for him and i doubt sophie will be any different. really aggressive meh from me.

familiar is adorable, though.

Re: 12th Anniversary

(Anonymous) 2025-06-09 06:40 pm (UTC)(link)
It's a fine update. It's no Ancients or Dustcarve multi-day effort event, but it's definitely more substantial than just banner art.

The concept is nice, the method works- people have been asking for recolors of stuff for a while. My concern is though... apparel updates are sparse enough as is, even the ones that are just recolor re-releases... just how often is will this get updated? And does this mean we won't get apparel color expansions in the MP anymore?

Re: 12th Anniversary

(Anonymous) 2025-06-09 06:47 pm (UTC)(link)
this.

like granted i don't play tons and tons of games with crafting systems so maybe somebody's come up with something really unique but it kinda feels like there's only a couple of ways to do crafting systems and they all essentially boil down to "trade junk item for material to make cool item" anyway.

like look at Swipp. Swipp is a very simple "trade this amount of specific items to get cool item". Baldwin is "use junk items to make an assortment of other items and then use those items plus an amount of other specific item to get cool item".

there's really no other way to make a crafting system that isn't building on "trade item for other item"? unless you want to get into more convoluted mechanics like that other anon suggested such as adding a mini-game or having to gather items through random site events instead of being able to control how many you can make yourself. and even then it's still "trade item for item".

Sophie is a nice mid-point between Swipp and Baldwin. the item trade you want is always present but she's not as dependent on rng like Baldwin. and she's solely clothing-themed. personally i'd be fine if they moved all of Baldwin's clothing recipes over to her.

players have been asking for years for a "dye mechanic" to make other color variations of existing apparel and this is it. like, given the way fr works there's no way to have a true "dye system" where you can make whatever hex color-based monstrosity you want but this is as close as you can get.

Re: 12th Anniversary

(Anonymous) 2025-06-09 06:50 pm (UTC)(link)
lol they're never going to add something like that? fr depends on clicks for ad revenue, why would they add something that basically encourages players to set-and-forget and go do something else for hours or days at a time?

Re: 12th Anniversary

(Anonymous) 2025-06-09 06:57 pm (UTC)(link)
this. i deeply sympathize with everyone saying they hate the grinding aspect of Baldwin & now Sophie (and tbh, so do i) but it's a reality of the way this site works and makes money. i do agree that a limited queue system would be a massive QOL update and i don't think it's out of the realm of possibility that FR might add it down the line.

also, not to minorly dox myself, but i was NOT expecting to log on and see an NPC with my name all of a sudden. i actually checked FRD first and saw a post titled "I love Sophie!!!" and blue-screened for a moment. it's funny how like half the NPC names are either fantasy/literal to their profession (Joxar, Swipp) and then there's Susie, Sophie, Fiona. i'm so curious how FR devs choose these names

Ayrt

(Anonymous) 2025-06-09 07:05 pm (UTC)(link)
Thank you for your service there. I was going to take a nap but the hire this guy rubbed me wrong.

Seriously, My biggest issue was most of it is just throw it into another existing mechanic and claiming it's creative.

Except the mini games, which a portion of the playerbase would have the same issues they have with coli and G&G and the stealing the bullshit Neopets random events/generic site wide Easter egg hunt of games from years ago.

It just proves my theory that the worst person to design a new game feature is any single player. They look at it with their playstyle in my and go "here, it's perfect".

Re: 12th Anniversary

(Anonymous) 2025-06-09 07:11 pm (UTC)(link)
We’ll likely still get MP recolors - just like how now we get some sets in the MP, some in Baldwin, some in Coli, etc., they’ll probably just release some additional options through Sophie as well.

Re: 12th Anniversary

(Anonymous) 2025-06-09 08:10 pm (UTC)(link)
SA
Correction - it looks like the current recipes don’t actually use any Baldwin mats (I could have sworn there was some, but I must have mixed up the Gold/Silver ores. Unless they adjusted it?). That said, no reason they cant use Baldwin mats in future ones. Some crossover between features seems like a good way to encourage interacting with different areas.

Re: Ayrt

(Anonymous) 2025-06-09 10:17 pm (UTC)(link)
da

There is no game feature/idea that will please every player or work with every playstyle. However, if a thing is appealing to one person, there's a non-zero chance it would appeal to at least some others as well - perhaps even a significant-enough fraction of the playerbase to make it worth implementing. Or perhaps not. Or probably not. But brushing off an idea because "You're only suggesting that because you'd enjoy it"...I don't know, why else does anyone make any suggestions?

Re: 12th Anniversary

(Anonymous) 2025-06-09 10:22 pm (UTC)(link)
Just in case you don't know, you can click on an item directly from the hoard to list it on the AH. You can also do this to melt an item in Baldwin, but the option only shows up if your cauldron is currently empty.

If you want to keep returning to the same stack and melt it all down, when you do the 'click from hoard to melt' thing above, before you confirm the melt, copy the URL and save it. You can then use that URL to melt an item from that stack when your current brew/melt is finished (even if the cauldron is not empty, it'll let you collect before you proceed with the melt).

I like to have an active stack of food/mats/trinkets I'm working on melting, save the URL for each and slap them in a dragon's profile. That way it's always one click to melt.

I know these workarounds aren't the same as being able to search directly from Baldwin, but they help me a lot.

Re: 12th Anniversary

(Anonymous) 2025-06-09 10:26 pm (UTC)(link)
I want more Will o' The [Recolor]s and Companion Comets personally.

Re: 12th Anniversary

(Anonymous) 2025-06-09 11:47 pm (UTC)(link)
na

I love a good crafting system! Often it's not the physical thing that a player is doing to craft that makes it good, it's like...the surrounding elements.

One thing that can make an engaging crafting system is a set of meaningful choices. Essentially, have players make a choice that has a cost to it and/or establishes part of their identity as a player, so it feels significant. FR is a pretty casual game, so you wouldn't want to be too strict with this.

One way it could look with tailoring specifically is with I dunno like different disciplines or something? You have to choose your clan's tailoring discipline, then the other disciplines are locked out to you (with maybe a gem cost way to switch because, casual game?). They could be maybe dyeing, leatherworking, spinning, weaving, sewing? With the first four crafting their respective materials and the sewing discipline crafting the final apparel. But crucial to systems like this is that the sewing discipline needs the materials from players of the other disciplines. Each discipline could even have their own unique craftable related apparel, like for instance a thread disaster for the spinners, a dragon tangled in thread that got out of control lol.

(I'm just brainstorming based on crafting systems I've experienced in the past, btw, not saying this would even be good, just throwing examples out there.)

Another crafting system I really like is when you don't know the recipes. This really works more for like alchemy type stuff. But I love when players have to throw things together and figure out as a community project what combinations of things make which items. The mystery and discovery makes it so fun!

Re: Other pet sites

(Anonymous) 2025-06-10 12:23 am (UTC)(link)
Will never not be pissed off at Onyx buying the rights to Teripets and then basically immediately shelving it forever :/

Re: CHOOOOOOOOCoLATE is back

(Anonymous) 2025-06-10 01:08 am (UTC)(link)
And then they keep having to tell people thinking they hate bugs like just edit your post... it I was so tempted to respond that the bugs aren't real like please

Re: 12th Anniversary

(Anonymous) 2025-06-10 01:12 am (UTC)(link)
I'd bet good money we get additional recolors as additional tailoring levels are added.

Re: 12th Anniversary

(Anonymous) 2025-06-10 01:15 am (UTC)(link)
I'm pleased with the new feature and over the moon for the inclusion of long-awaited halo recolors, but I gotta say: it's a little silly that our NPC for making clothing is an Ancient dragon—noted for not wearing clothing.

(My guess is that it's for the "everlux dragons are sorta doing a silkworm thing" connection?)

Re: 12th Anniversary

(Anonymous) 2025-06-10 02:15 am (UTC)(link)
She's too busy making clothing to wear any herself

Page 18 of 20