>"I would have made players play a simple minigame to create some thread (First thing that comes to mind, probably not the best: a game about untangling different colors of yarn, like the mobile games)."
So either you get limited on how much you can make a day or it is timer based so now not only do I have to come back every 30 min or whatever I also have to play a fucking minigame that's gonna get old fast to get the items.
>"Make thread drop from Familiar Bonding, though in that case I would probably overhaul bonding to make it easier."
Not much of an update just adding them to that pool and you'll be limited to it being a chance like all the other familiar drops or you quickly make the new clothes worth nothing. And get ready for the bond all button suggestions to become even more common.
>"Add an easter egg hunt mechanic to the site's UI, where you can find "recolor tokens" hidden around sites' pages every 20-30 minutes, that you would trade for recolored items."
This is even fucking worse than the minigame suggestion, hunting for shit on the site ui is not fun and it is not screen reader friendly. And once again coming back 20-30 minutes to instead of just do a few clicks you're asking people to do even more tedious drawn out shit.
>"Alternatively, forget the thread, and make it the long-awaited bounty NPC that will reward you with "recolor tokens" for completing tasks that you can spend on the new apparel recolors. They don't have to be Coli tasks either, it can be a mix of Pursuits and Coli quests."
So just more stuff from doing the same pursuits we're already doing, and also already get complained about and coli locked stuff which people will bitch about. Not sounding any better than a reskinned baldwin with better ui to me. What's wrong with her existing and it's just lore flavor for the clothes recolors?
>"Or, even more elegant, put it in Achievements Association for points, and rehaul Pursuits to be more visible/give you notifications (I always forget they exist). I would maybe make the daily pursuits replenishable, so when you do them all, you can keep grinding for more points and buy more recolors. But that wouldn't "feel" like a new feature, innit? Not as Anniversary-worthy."
I wouldn't use elegant here, you mean simple. And people already bitch about all the notifications. So more grinding for people to complain about too and what pursuits can people keep doing all day anyway? None of that seems any better than baldwin 2.
>"Lastly, I feel like this whole apparel recolor feature would have been a great fit with Joxar, so maybe introducing an additional feature to his recolor store could have also been a good fit C: It can be available year-round as well."
I don't want joxar more cluttered than he is already and let him just be a festival dragon.
Could it be more interesting? sure probably somehow, but i dont want it to be more chores or something tedious either. second baldwin like this is at least like having another cauldron and it is easy to slot into my playstyle.
Thank you for your service there. I was going to take a nap but the hire this guy rubbed me wrong.
Seriously, My biggest issue was most of it is just throw it into another existing mechanic and claiming it's creative.
Except the mini games, which a portion of the playerbase would have the same issues they have with coli and G&G and the stealing the bullshit Neopets random events/generic site wide Easter egg hunt of games from years ago.
It just proves my theory that the worst person to design a new game feature is any single player. They look at it with their playstyle in my and go "here, it's perfect".
There is no game feature/idea that will please every player or work with every playstyle. However, if a thing is appealing to one person, there's a non-zero chance it would appeal to at least some others as well - perhaps even a significant-enough fraction of the playerbase to make it worth implementing. Or perhaps not. Or probably not. But brushing off an idea because "You're only suggesting that because you'd enjoy it"...I don't know, why else does anyone make any suggestions?
Re: 12th Anniversary
(Anonymous) 2025-06-09 03:56 pm (UTC)(link)Re: 12th Anniversary
(Anonymous) 2025-06-09 04:34 pm (UTC)(link)da
(Anonymous) 2025-06-09 04:45 pm (UTC)(link)>"I would have made players play a simple minigame to create some thread (First thing that comes to mind, probably not the best: a game about untangling different colors of yarn, like the mobile games)."
So either you get limited on how much you can make a day or it is timer based so now not only do I have to come back every 30 min or whatever I also have to play a fucking minigame that's gonna get old fast to get the items.
>"Make thread drop from Familiar Bonding, though in that case I would probably overhaul bonding to make it easier."
Not much of an update just adding them to that pool and you'll be limited to it being a chance like all the other familiar drops or you quickly make the new clothes worth nothing. And get ready for the bond all button suggestions to become even more common.
>"Add an easter egg hunt mechanic to the site's UI, where you can find "recolor tokens" hidden around sites' pages every 20-30 minutes, that you would trade for recolored items."
This is even fucking worse than the minigame suggestion, hunting for shit on the site ui is not fun and it is not screen reader friendly. And once again coming back 20-30 minutes to instead of just do a few clicks you're asking people to do even more tedious drawn out shit.
>"Alternatively, forget the thread, and make it the long-awaited bounty NPC that will reward you with "recolor tokens" for completing tasks that you can spend on the new apparel recolors. They don't have to be Coli tasks either, it can be a mix of Pursuits and Coli quests."
So just more stuff from doing the same pursuits we're already doing, and also already get complained about and coli locked stuff which people will bitch about. Not sounding any better than a reskinned baldwin with better ui to me. What's wrong with her existing and it's just lore flavor for the clothes recolors?
>"Or, even more elegant, put it in Achievements Association for points, and rehaul Pursuits to be more visible/give you notifications (I always forget they exist). I would maybe make the daily pursuits replenishable, so when you do them all, you can keep grinding for more points and buy more recolors. But that wouldn't "feel" like a new feature, innit? Not as Anniversary-worthy."
I wouldn't use elegant here, you mean simple. And people already bitch about all the notifications. So more grinding for people to complain about too and what pursuits can people keep doing all day anyway? None of that seems any better than baldwin 2.
>"Lastly, I feel like this whole apparel recolor feature would have been a great fit with Joxar, so maybe introducing an additional feature to his recolor store could have also been a good fit C: It can be available year-round as well."
I don't want joxar more cluttered than he is already and let him just be a festival dragon.
Could it be more interesting? sure probably somehow, but i dont want it to be more chores or something tedious either. second baldwin like this is at least like having another cauldron and it is easy to slot into my playstyle.
Re: da
(Anonymous) 2025-06-09 05:10 pm (UTC)(link)Ayrt
(Anonymous) 2025-06-09 07:05 pm (UTC)(link)Seriously, My biggest issue was most of it is just throw it into another existing mechanic and claiming it's creative.
Except the mini games, which a portion of the playerbase would have the same issues they have with coli and G&G and the stealing the bullshit Neopets random events/generic site wide Easter egg hunt of games from years ago.
It just proves my theory that the worst person to design a new game feature is any single player. They look at it with their playstyle in my and go "here, it's perfect".
Re: Ayrt
(Anonymous) 2025-06-09 10:17 pm (UTC)(link)There is no game feature/idea that will please every player or work with every playstyle. However, if a thing is appealing to one person, there's a non-zero chance it would appeal to at least some others as well - perhaps even a significant-enough fraction of the playerbase to make it worth implementing. Or perhaps not. Or probably not. But brushing off an idea because "You're only suggesting that because you'd enjoy it"...I don't know, why else does anyone make any suggestions?