+1 Though I also agree with the other anon who replied and mentioned how hard it can be to quit. That's also very understandable!
I think more people should learn to take healthy breaks from the game to explore other hobbies when it becomes too much to handle. Rather than feeling like they have to quit something they love cold turkey. I used to be a more "hard core" type of player til I realized certain parts of the game were causing me detriment (wrist pain, eye strain, headaches, etc). The FOMO definitely made it harder to step back, but once I took my first month-ish-long break, I realized that it was actually fairly easy to acquire any missed items upon my return. Now I regularly take breaks like that from the site and I find it makes me more excited to return and see what new stuff there is. Kinda feels like it's my birthday lol
And while I was gone, I did other things I enjoy, like writing stories and going for walks. I think more people would benefit from this sort of thing. Maybe it would give their wrists/eyes/etc time to rest and heal, and maybe they'd be less likely to go as hard upon their return and just take it slow. I find the game to be much more enjoyable and fulfilling that way
Yeah, I am really glad that FR is moving away from the model of FOMO, and it seems like more games are doing so as well (the only multiplayer game I play, Elder Scrolls Online, seems to be moving away from that direction and brings things back)
I definitely do understand that, but I guess for me, I have a little scale in my head where if the game is no longer fun, or is actively hurting me, it eventually tips to the point where I have to quit. Fortunately, FR hasn't gotten there yet, though I am more or less only minimally active there these days.
Re: Games and Health
(Anonymous) 2025-02-16 02:22 pm (UTC)(link)I think more people should learn to take healthy breaks from the game to explore other hobbies when it becomes too much to handle. Rather than feeling like they have to quit something they love cold turkey. I used to be a more "hard core" type of player til I realized certain parts of the game were causing me detriment (wrist pain, eye strain, headaches, etc). The FOMO definitely made it harder to step back, but once I took my first month-ish-long break, I realized that it was actually fairly easy to acquire any missed items upon my return. Now I regularly take breaks like that from the site and I find it makes me more excited to return and see what new stuff there is. Kinda feels like it's my birthday lol
And while I was gone, I did other things I enjoy, like writing stories and going for walks. I think more people would benefit from this sort of thing. Maybe it would give their wrists/eyes/etc time to rest and heal, and maybe they'd be less likely to go as hard upon their return and just take it slow. I find the game to be much more enjoyable and fulfilling that way
Re: Games and Health
(Anonymous) 2025-02-16 08:33 pm (UTC)(link)Yeah, I am really glad that FR is moving away from the model of FOMO, and it seems like more games are doing so as well (the only multiplayer game I play, Elder Scrolls Online, seems to be moving away from that direction and brings things back)
I definitely do understand that, but I guess for me, I have a little scale in my head where if the game is no longer fun, or is actively hurting me, it eventually tips to the point where I have to quit. Fortunately, FR hasn't gotten there yet, though I am more or less only minimally active there these days.