Stupid question, but is this a different system than Sylestia's, where you can easily end up with washed out colors in your offspring if you don't know what you are doing?
that's not a dumb question! i didn't play sylestia so not sure, but maybe this KS post that explains the color mixing more will help? https://www.kickstarter.com/projects/tbpt/paw-borough-the-feline-virtual-browser-rpg/posts/3863737
there is also an updated infographic on the colors: https://i.ibb.co/S79v14VW/94d69bafbb1d995a1bc9bafbef307997-original.png
nayrt dont play sylestia but based on what i could search online im gonna assume it uses RGB values? pb does not do that, it's like flight rising where each color has predetermined palettes (base/accent colors).
each color has three values: hue, luminosity/brightness (IDR which is the official term), and saturation. hues are greyscale, brown, red, orange, yellow, green, teal, blue, purple, and pink. luminosity includes light, medium, and dark. saturation includes saturated and desaturated.
for example: coral is red, light, and saturated. whale is blue, dark, and desaturated.
when breeding, kits will inherit colors with the values of the parents. so a coral + whale pairing will result in red/blue, light/dark, and saturated/desaturated colors. in addition to that, there's some paint mixing inspiration with hue combination, so this pair would also include purple and pink hues in addition to the base color pool.
sorry if this doesnt make any sense its so normal to me at this point. playing with the demo might help with making it make a little sense.
Sylestia uses hex codes and color mixing, so it is easy to get muddy colors there because of that.
Pawborough uses, what sounds like, predetermined colors like Flight Rising's color wheel, where you can breed X and Z and will get X, Y or Z as the color, you aren't going to be able to get A, D, or P as colors, or Z1 or Y2 (ie different hues/shades of Z and Y)
Re: pawborough beta
(Anonymous) 2025-02-05 03:18 am (UTC)(link)Re: pawborough beta
(Anonymous) 2025-02-05 04:07 am (UTC)(link)there is also an updated infographic on the colors: https://i.ibb.co/S79v14VW/94d69bafbb1d995a1bc9bafbef307997-original.png
Re: pawborough beta
(Anonymous) 2025-02-05 04:12 am (UTC)(link)dont play sylestia but based on what i could search online im gonna assume it uses RGB values? pb does not do that, it's like flight rising where each color has predetermined palettes (base/accent colors).
each color has three values: hue, luminosity/brightness (IDR which is the official term), and saturation. hues are greyscale, brown, red, orange, yellow, green, teal, blue, purple, and pink. luminosity includes light, medium, and dark. saturation includes saturated and desaturated.
for example: coral is red, light, and saturated. whale is blue, dark, and desaturated.
when breeding, kits will inherit colors with the values of the parents. so a coral + whale pairing will result in red/blue, light/dark, and saturated/desaturated colors. in addition to that, there's some paint mixing inspiration with hue combination, so this pair would also include purple and pink hues in addition to the base color pool.
sorry if this doesnt make any sense its so normal to me at this point. playing with the demo might help with making it make a little sense.
Re: pawborough beta
(Anonymous) 2025-02-05 02:09 pm (UTC)(link)Pawborough uses, what sounds like, predetermined colors like Flight Rising's color wheel, where you can breed X and Z and will get X, Y or Z as the color, you aren't going to be able to get A, D, or P as colors, or Z1 or Y2 (ie different hues/shades of Z and Y)