Re: Santae Exposé

(Anonymous) 2024-09-22 08:18 am (UTC)(link)
For comparison I looked back at the FR Kickstarter.

Designing an item (food/material/trinket): $70 US
Designing a familiar: $130 US
Design apparel: $300
Design a gene: $700
Design a dragon: $1,500 (thank you for Skydancers!)

And that was in 2013 with Undel as one of the artists, who owns the site and as such was probably more willing to take an initial paycut in return for later growth.

Re: Santae Exposé

(Anonymous) 2024-09-22 02:28 pm (UTC)(link)
Yeah. For as many complaints as I have about FR's art direction and the way they do some things, it's good to remember the site owner has actual perspective on what commercial art costs and it always did seem like the reason for their smaller team and super long lead times is because people are actually being compensated for the work they do.

I'm thankful the stream of "just hire another set of artists" suggestions eventually dried up because there were a couple of people on the PvP forum I wanted to shake over it. I doubt any of the current artists are actually getting close to full market rates for their work, of course, but they're also not being paid the money dug out of Undel's couch cushions.

Re: Santae Exposé

(Anonymous) 2024-09-22 03:27 pm (UTC)(link)
I don't understand what you mean by this. Could you say it again differently?

Re: Santae Exposé

(Anonymous) 2024-09-22 04:24 pm (UTC)(link)
Which part?

The post I was responding to showed FR's kickstarter costs being much higher than Santae's. This means the artists were getting paid more. I don't personally like how FR handles some stuff on the art side related to how they roll things out or how long they take to do some things, but that's the result of a smaller team. The team is smaller because they're getting paid more. I will take the problems that come from a small team if the team's size means they're getting paid okay.

There was a phase the PvP forum went through a while back (and it could be longer ago than I'm thinking because I do - TMI - suffer from some time blindness) where comments that they should just open job applications and bring on more artists kept popping up. It was pretty clear most of the people making the suggestions didn't realize how much an artist should actually be paid for commercial work. Undel has spent a lot of years working on art in a commercial setting so I have some faith in FR's pay structure.