what's unfun for you is a treasure trove of information for someone else. literally none of this was unacceptable to say and is a thorough breakdown of things an experienced dom-focused player believes should be paid attention to when deciding flights based on dom participation. we literally came off the heels of fire flight's entire goddamn disaster, going through all of arcane vs. light battle's mess, and so much more that is making information like this so much more difficult to access from outside of the flights themselves. players are more anxious than ever before if their dom is really doing right by them, so this kind of guideline is genuinely beneficial as a starting point for the reader to think about and decide what parts of the guideline are applicable to the experience they want.
"Hope this is helpful in evaluating your flight and whether you're happy there" is literally wishing people well in deciding if their flight is the dom experience they really want. "Maybe you can even bring new ideas back to your home flight and make things better!" is also fantastic, because growth requires outside perspectives, which is the complete OPPOSITE of what you think it is; to let your flight just keep doing the exact same things over and over is what stagnation really is. no dom org is going to do everything word for word the same way, and throughout FR's entire existence, flights have adopted other flight's dom ideas and changed them to fit their needs. this is not a new concept!
throughout these paragraphs, they're not DOMINEERING the reader and forcing them to abide by their word, they're giving ADVICE for people who are WANTING to break into dom. whether that advice is unsolicited or extreme is up to the individual reader, not just you.
jesus christ what is with anons these days and fighting ghosts.
Re: Dom Experience Across Flights
what's unfun for you is a treasure trove of information for someone else. literally none of this was unacceptable to say and is a thorough breakdown of things an experienced dom-focused player believes should be paid attention to when deciding flights based on dom participation. we literally came off the heels of fire flight's entire goddamn disaster, going through all of arcane vs. light battle's mess, and so much more that is making information like this so much more difficult to access from outside of the flights themselves. players are more anxious than ever before if their dom is really doing right by them, so this kind of guideline is genuinely beneficial as a starting point for the reader to think about and decide what parts of the guideline are applicable to the experience they want.
"Hope this is helpful in evaluating your flight and whether you're happy there" is literally wishing people well in deciding if their flight is the dom experience they really want. "Maybe you can even bring new ideas back to your home flight and make things better!" is also fantastic, because growth requires outside perspectives, which is the complete OPPOSITE of what you think it is; to let your flight just keep doing the exact same things over and over is what stagnation really is. no dom org is going to do everything word for word the same way, and throughout FR's entire existence, flights have adopted other flight's dom ideas and changed them to fit their needs. this is not a new concept!
throughout these paragraphs, they're not DOMINEERING the reader and forcing them to abide by their word, they're giving ADVICE for people who are WANTING to break into dom. whether that advice is unsolicited or extreme is up to the individual reader, not just you.
jesus christ what is with anons these days and fighting ghosts.