As the agility stat is and has been fundamentally flawed and un-fun, the agility of all enemies with high values in that stat has been reduced. We are putting a pin in this and will revisit agility somedayâ„¢ in the future, at which time enemies will have agility reintroduced. -Undel
I don't really read it with that tone, more frustration over balance which is always frustrating in a stat based game. You do you nonny. Tone is up to the reader.
You're just looking for things to whine at. They're being honest. The way it was working, which was as intended, was not fun. It wasn't broken. It needed retooled to not suck.
Frustration at needing to remove a mechanic because
AGI change
-Undel
Re: AGI change
(Anonymous) 2022-08-10 11:49 am (UTC)(link)Re: AGI change
(Anonymous) 2022-08-10 11:57 am (UTC)(link)Re: AGI change
(Anonymous) 2022-08-10 01:19 pm (UTC)(link)Re: AGI change
(Anonymous) 2022-08-10 05:51 pm (UTC)(link)Frustration at needing to remove a mechanic because
Cont
(Anonymous) 2022-08-10 05:53 pm (UTC)(link)you can't balance it in the time available is all I see.
Re: AGI change
(Anonymous) 2022-08-10 01:01 pm (UTC)(link)