I personally think we haven't given enough time to make conclusions on spontaneous battles. they are WAY riskier and require a lot of material and planning - you never know if a user can't keep their mouth shut and spoil the plans prematurely, and public opinion may still be sensitive about unearthing the concept again - so it'll need some time before people feel more confident about trying after so long of status quo being so mundane.
also, water's gambit was a perfect storm of conditions that put the wind at their backs: plague was hyper complacent, it had been so long since an unplanned fight, their org is so well kept together that they knew they could put up a fight with their stores, a FANTASTICALLY cute theme, and loud plague players showing terrible sportsmanship souring the opinion of supporting their double dom any further. yeah, water likely had pushback for breaking the boring standard, but all those other factors put things in their favour.
Re: Wind Double Dom
I personally think we haven't given enough time to make conclusions on spontaneous battles. they are WAY riskier and require a lot of material and planning - you never know if a user can't keep their mouth shut and spoil the plans prematurely, and public opinion may still be sensitive about unearthing the concept again - so it'll need some time before people feel more confident about trying after so long of status quo being so mundane.
also, water's gambit was a perfect storm of conditions that put the wind at their backs: plague was hyper complacent, it had been so long since an unplanned fight, their org is so well kept together that they knew they could put up a fight with their stores, a FANTASTICALLY cute theme, and loud plague players showing terrible sportsmanship souring the opinion of supporting their double dom any further. yeah, water likely had pushback for breaking the boring standard, but all those other factors put things in their favour.