'If devs need 100 - 200 KG in income, they can always add an item in the market with that item
This way, everyone is on equal footing.
Imagine there is a game where a boss does something when ever you fight it. Even if you know about this boss, you can't fight it because you are underage, and when you finally can play the game, the boss is unbeatable.
(Doubt you need this part, but just doing it for completion's sake) Edit: We can see that the most profitable items in the developers eyes are around 500g not 500K g'
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'If devs need 100 - 200 KG in income, they can always add an item in the market with that item
This way, everyone is on equal footing.
Imagine there is a game where a boss does something when ever you fight it. Even if you know about this boss, you can't fight it because you are underage, and when you finally can play the game, the boss is unbeatable.
(Doubt you need this part, but just doing it for completion's sake) Edit: We can see that the most profitable items in the developers eyes are around 500g not 500K g'