But also, just in Arlo-related decisions, why anyone with even a passing familiarity with the game thought including an infinitely-resettable vista plot would cause anything but irritation is beyond me. Except to the extent that it's purely there for padding to keep the better prizes from being obtained too fast or too often - but even then, introducing mechanics which are more obviously just there for artificial difficulty (like a completely empty plot, or a chance for one of your pickaxes to fail/break, etc) would be better than cheerfully 'rewarding' the player with useless trash that they'll never be able to use more than one of or sell spares of.
If there was going to be a vista, it should have been a one-time prize when you've first unlocked all the plots or something.
Re: Arlo and friending
But also, just in Arlo-related decisions, why anyone with even a passing familiarity with the game thought including an infinitely-resettable vista plot would cause anything but irritation is beyond me. Except to the extent that it's purely there for padding to keep the better prizes from being obtained too fast or too often - but even then, introducing mechanics which are more obviously just there for artificial difficulty (like a completely empty plot, or a chance for one of your pickaxes to fail/break, etc) would be better than cheerfully 'rewarding' the player with useless trash that they'll never be able to use more than one of or sell spares of.
If there was going to be a vista, it should have been a one-time prize when you've first unlocked all the plots or something.