sa that first crafting system you described, while i'm sure that's fun in other games, would not be popular in fr.
players are already frustrated that they have no way to breed dragons of the other 10 elements and complain about grinding mats in less popular coli venues.
you apply that to a system where you can only pick one discipline and have to depend on other players to create the things you need in the other disciplines you're going to get a lot of frustrated players.
one of the things players consistently say they like about fr is barring a few limitations you don't have to interact with anybody if you don't want to. you can completely play fr solo.
a crafting system like that first one you described would totally negate that.
the second system would be less objectionable but i have a feeling a not small number of players wouldn't enjoy not knowing how to get certain items right away.
Re: 12th Anniversary
players are already frustrated that they have no way to breed dragons of the other 10 elements and complain about grinding mats in less popular coli venues.
you apply that to a system where you can only pick one discipline and have to depend on other players to create the things you need in the other disciplines you're going to get a lot of frustrated players.
one of the things players consistently say they like about fr is barring a few limitations you don't have to interact with anybody if you don't want to. you can completely play fr solo.
a crafting system like that first one you described would totally negate that.
the second system would be less objectionable but i have a feeling a not small number of players wouldn't enjoy not knowing how to get certain items right away.