Someone wrote in [community profile] anonrerising 2025-06-09 06:47 pm (UTC)

Re: 12th Anniversary

this.

like granted i don't play tons and tons of games with crafting systems so maybe somebody's come up with something really unique but it kinda feels like there's only a couple of ways to do crafting systems and they all essentially boil down to "trade junk item for material to make cool item" anyway.

like look at Swipp. Swipp is a very simple "trade this amount of specific items to get cool item". Baldwin is "use junk items to make an assortment of other items and then use those items plus an amount of other specific item to get cool item".

there's really no other way to make a crafting system that isn't building on "trade item for other item"? unless you want to get into more convoluted mechanics like that other anon suggested such as adding a mini-game or having to gather items through random site events instead of being able to control how many you can make yourself. and even then it's still "trade item for item".

Sophie is a nice mid-point between Swipp and Baldwin. the item trade you want is always present but she's not as dependent on rng like Baldwin. and she's solely clothing-themed. personally i'd be fine if they moved all of Baldwin's clothing recipes over to her.

players have been asking for years for a "dye mechanic" to make other color variations of existing apparel and this is it. like, given the way fr works there's no way to have a true "dye system" where you can make whatever hex color-based monstrosity you want but this is as close as you can get.

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