Gryffs recently implemented something like this, though gryffs has a pretty different culture than FR.
Gryffs has something called 'Custom items' and 'Recolors' where you can pay for the site artist to recolor an item, and if you buy tokens at certain times, get a completely custom item.
Before this, the only way to sell these custom items was for people to ask the owner of the item if it is for sale, and to send them to the tokens, and the person put the request in and get the item and send it to the person who wanted it. Basically very convoluted and tense, though thankfully everyone I have met on the site is honest, so no worries about someone not sending the item after getting the money etc..
We recently (I say recently it could still have been years ago :P) got a 'custom item shop'. We can put our items up for tokens or gold, and the other players buy them directly from the site. The site takes a token and a copy of the base item (for custom items, it takes a food apple) and we get the rest of the money. We can take the items down at any point. We can price them at any price we want.
Something like this for FR would be great, and they could even make changes to the packs so that the skin would still need to use a single pack, but the pack is cheaper, or just make it a straight up gem fee.
IE, say that the fee for a 10 pack comes to 300 gems per player (or skin copy), then in order to buy a copy from the site, it will cost 300 gems, PLUS whatever the skin maker sets as their price. so if the skin maker wants 200 gems for a copy of the skin, then it would cost 500 gems altogether, with 300 just poofing out of existence, and 200 going to the artist.
Leave packs for first time skin runs, or giving the ability to make a skin to other players. Or leave them for when the artists want to do limited runs, so they can control how many copies are sold.
Re: Skin makers go on strike
Gryffs has something called 'Custom items' and 'Recolors' where you can pay for the site artist to recolor an item, and if you buy tokens at certain times, get a completely custom item.
Before this, the only way to sell these custom items was for people to ask the owner of the item if it is for sale, and to send them to the tokens, and the person put the request in and get the item and send it to the person who wanted it. Basically very convoluted and tense, though thankfully everyone I have met on the site is honest, so no worries about someone not sending the item after getting the money etc..
We recently (I say recently it could still have been years ago :P) got a 'custom item shop'. We can put our items up for tokens or gold, and the other players buy them directly from the site. The site takes a token and a copy of the base item (for custom items, it takes a food apple) and we get the rest of the money. We can take the items down at any point. We can price them at any price we want.
Something like this for FR would be great, and they could even make changes to the packs so that the skin would still need to use a single pack, but the pack is cheaper, or just make it a straight up gem fee.
IE, say that the fee for a 10 pack comes to 300 gems per player (or skin copy), then in order to buy a copy from the site, it will cost 300 gems, PLUS whatever the skin maker sets as their price. so if the skin maker wants 200 gems for a copy of the skin, then it would cost 500 gems altogether, with 300 just poofing out of existence, and 200 going to the artist.
Leave packs for first time skin runs, or giving the ability to make a skin to other players. Or leave them for when the artists want to do limited runs, so they can control how many copies are sold.