The art is good. Really good. I will continue to be sad that it doesn't look at all plague-like, and making it yellow really doesn't help when Plague territory is red/brown with bright green accents. Or hiding the couple of bones behind enemies and foreground. It's not even a swamp now, just a forest with (maybe) some water in, probably during a bit of a drought.
Talking of which, is there a consensus on whether it's a mud/dirt path or water? There's ripples at the back round the trees, but none around the bones and there's grass growing in the middle of it.
Re: Mire revamp ahoy!
I will continue to be sad that it doesn't look at all plague-like, and making it yellow really doesn't help when Plague territory is red/brown with bright green accents. Or hiding the couple of bones behind enemies and foreground. It's not even a swamp now, just a forest with (maybe) some water in, probably during a bit of a drought.
Talking of which, is there a consensus on whether it's a mud/dirt path or water? There's ripples at the back round the trees, but none around the bones and there's grass growing in the middle of it.